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IxDA

lisa's picture

Marketing, beauty, the senses, and Agile at Big Apple Redux 2011

In May, I had the pleasure of attending the IXDA NYC's "redUX", showcasing some of the talks from Interaction 11 conference earlier this year (where possible, I've linked to the video from the Interaction 11 session).

Ray DeLaPena (@rayraydel) did an excellent writeup of the talks in Big Apple Redux Recap, so I'm going to focus on the talks that I could relate to the most (and they were the ones where I captured the most notes).

Marketing is not a 4 Letter Word by Megan Grocki

[video]

Many folks, particularly designers and developers, have a negative reaction to the word "marketing".

Megan says, "Marketing is like matchmaking". You want people to know about your work, your portfolio, your company or your product. It's a nice little ecosystem where something that is well designed gets promoted, and then you're more likely to get more work like it.

Who is doing marketing right? The Disney experience is immersive and enchanting and when you get home, they remind you to book your next trip! Netflix has great branding and also immersive. It's pretty easy to spend ages in their site rating, reviewing and being shown suggestions for things you might like. I agree with both those examples. Megan also cited Zipcar as a product with excellent user experience.

Greg's picture

What content is HOT on my site? Drupal's Radioactivity module to the rescue

Earlier this year we supported the IxDA in launching a new version of their IxDA.org site. One of the many interesting new features of this site is the ability to sort content by "hotness". The goal of this tool is to create a list of interesting content on the site. Their analytics show them that most people who are involved in the site visit it at least twice a month. So, they wanted a system to highlight content over the last two to three weeks. Enter the radioactivity module.

Radioactivity Module for Drupal

The Radioactivity module works on the concept of adding energy to a piece of content which then "decays" (or diminishes) with a particular half-life. The exact behavior is up to the site administrator, but on IxDA.org we originally set it up with values roughly similar to:

  • Posting content adds a lot of energy so that the hotness favors recent items.
  • Commenting on a post adds some energy
  • Voting up adds a bit of energy, voting down subtracts some energy
  • Favoriting a post adds some energy as well

We've got a few other elements that affect energy to help offset any potential gaming.

We set the half-life for decay to 15 days. So, if a piece of content gets posted and 3 comments and 2 vote ups and 1 favorite with 100 views on the first day it will have about 500 units of energy. If it gets no new energy, it would decay down to 250 units of energy after 15 days, and then down to 125 after 30 days and so on. Eventually the energy and decay are really small and for efficiency the module simply deletes all records with less than 2 units of energy.

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