Growing Venture Solutions - GVS - interaction design http://growingventuresolutions.com/taxonomy/term/39/0 en Marketing, beauty, the senses, and Agile at Big Apple Redux 2011 http://growingventuresolutions.com/blog/big-apple-redux-2011 <p>In May, I had the pleasure of attending the <a href="http://www.ixda.org/local/new-york-ixda">IXDA NYC</a>'s "redUX", showcasing some of the talks from <a href="http://www.ixda.org/interaction/">Interaction 11 conference</a> earlier this year (where possible, I've linked to the video from the Interaction 11 session).</p> <p>Ray DeLaPena (@rayraydel) did an excellent writeup of the talks in <a href="http://raydel.net/blog/archives/809">Big Apple Redux Recap</a>, so I'm going to focus on the talks that I could relate to the most (and they were the ones where I captured the most notes).</p> <h3>Marketing is not a 4 Letter Word by Megan Grocki</h3> <p>[<a href="http://www.ixda.org/resources/megan-grocki-marketing-not-4-letter-word">video</a>]</p> <p>Many folks, particularly designers and developers, have a negative reaction to the word "marketing".</p> <p>Megan says, "Marketing is like matchmaking". You want people to know about your work, your portfolio, your company or your product. It's a nice little ecosystem where something that is well designed gets promoted, and then you're more likely to get more work like it.</p> <p>Who is doing marketing right? The Disney experience is immersive and enchanting and when you get home, they remind you to book your next trip! Netflix has great branding and also immersive. It's pretty easy to spend ages in their site rating, reviewing and being shown suggestions for things you might like. I agree with both those examples. Megan also cited Zipcar as a product with excellent user experience.</p> <p>During Megan's talks, it really dawned on me that at GVS, we don't spend much time marketing ourselves, particularly our work on event and conference sites, yet we should. Given the choice, we've always done client work and improvements to the <a href="http://usecod.com">Conference Organizing Distribution (COD)</a> itself, rather than putting portfolios and case studies together. But we are focusing on conference and event websites, and we need to raise the awareness our focus and abilities to potential clients. And those clients always help fund direct improvements to COD.</p> <p>Therefore, I'm glad to say we've got several new <a href="http://growingventuresolutions.com/portfolio/153">conference project listings in our portfolio</a>.</p> <h3>Beautiful Interactions: Codifying Aesthetics in Interaction Design</h3> <p>by Callie Neylan [<a href="http://www.ixda.org/resources/callie-neylan-beautiful-interactions">video</a>]</p> <p>Callie told us that beauty is visceral, behavioral and reflective. Beauty is symmetry and patterns and mathematics. It's the Fibonacci sequence and golden ratio. Humans have evolved to find these patterns beautiful. The new <a href="http://www.flickr.com/photos/stop/5034665936/">Twitter site layout was based on the Golden Ratio</a>.</p> <p>Vision is the dominant sense, but interactions and experience design aren't just limited to visuals either. Touch is the other primary interaction that we design for. Buy there's audio: pink noise is filtration of white noise. It helps humans get into a flow. And smell. Did you know, the Katy Perry's CD <em>Teenage Dream</em> was scented with cotton candy, as will her upcoming concert tour (if anyone goes, please let me know if it enhanced the experience!).</p> <p>Humans have a preference for patterns. Beautiful relationships are honesty, trust, support, communication and humor. These are all working within a healthy relationship. Callie then went on to rank the beauty of Seattle and Baltimore based on all of these criteria.</p> <p>I love her quote “Interaction designers are mixtures of aesthetic equalizer".</p> <p><img src="http://growingventuresolutions.com/gvsfiles/295426740.jpg" alt="Drupal, the smell of freedom" /><br /> <em>An image that embodies marketing, Drupal and the senses touch, sight and smell! Photo by <a href="http://twitter.com/#!/rupl">@rupl</a></em></p> <h3>Agile’s Secret Step: Discovery (and Planning!)</h3> <p>by Lis Hubert [<a href="http://www.slideshare.net/lishubert/agiles-secret-step-discovery">slides</a>]</p> <p>In Agile, or any other project management system, the first step is the discovery and planning phase.<br /> But in Agile, teams don't always know where UX fits in. In waterfall, UX had it's own "design" phase.</p> <p>Lis pointed out the hard truth: UX slows down Agile, but without it, we don't know who users are, how they need to use it, etc. She says, the problem is we're not using Agile correctly, and used the assembly-line analogy: there is a backlog and there is a priority.</p> <p>During discovery, you discover the what. You conduct user research, business research. You put the product roadmap in priority order, you plan, analyze and prioritize continuously. Discovery is figuring out what to build in what order. Discovery and planning often happens outside of Agile.</p> <p>Usability testing decreases risk.</p> <h4>Agile, yay!</h4> <p>This talk resonated with me because we (GVS) are Agile as much as possible. Even when clients think it's totally weird, and make us do tons of documentation upfront, we always end up adopting some Agile techniques. Early feedback is a critical one. During the requirements phase, it's nearly impossible for clients and development team to think of every single scenario, and we'd rather not. We'd rather start building, getting feedback, tweaking, building, feedback, etc.</p> <p>We're building UX into projects. I recently had pleasure of interviewing 14 readers of the product we were converting to Drupal. It was invaluable in understanding their unique needs and desires. Many of the readers are 40+ years old, and less confident about interacting with the social web (specifically, they were nervous about posting comments!) The product is now 90% built, and I'm ready to start usability testing. I hope that we have designed a reassuring interface.</p> <h3>Conclusion</h3> <p>For a one day mini conference, this was $30 very well spent. I met loads of people in the NYC interaction design community, and several of them were familiar with Drupal. I really value and appreciate time spent with smart folks!</p> <p>Additionally, local Drupal groups should consider hosting their own DrupalCon Redux. Invite a few speakers from a recent DrupalCon, and let your local community hear some of the great sessions live. And hey, you can use COD to put together your Redux site!</p> http://growingventuresolutions.com/blog/big-apple-redux-2011#comments Business conference organizing distribution interaction design IxDA Thu, 02 Jun 2011 01:14:27 +0000 lisa 1338 at http://growingventuresolutions.com Modes for Comment Threading For High Interaction Sites http://growingventuresolutions.com/blog/modes-comment-threading-high-interaction-sites <p>What are the ways to organize comments on sites that have lots of comments, and threaded comments, and intense debate? How do you deal with the volume of comments?</p> <p>For some work on the <a href="http://economist.com">Economist</a> we reviewed a couple of current formats that feel cutting edge to us - after all, if you're the online host of the "<a href="http://theeconomistonline.blogspot.com/2008/05/in-pursuit-of-severe-contest-online_28.html">severe contest</a>" you'd better have a good way of presenting some of the viewpoints in the contest.</p> <h3>Gawker - Preview, but hide the replies</h3> <p><a href="http://gawker.com/">Gawker</a> has threaded comments and hides the replies inside of a little info bubble. The bubble has a +/- toggle that lets you dive into each thread. The bubble shows the number of replies inside of it and gives you the names of some of the people who participate in the thread. It would be great if it could show names of people based on karma, or my friends or some other relevancy rank.</p> <p><img src="http://growingventuresolutions.com/gvsfiles/gawker_comments.jpg" /></p> <h3>Slashdot - Tag and Vote on comments, Hide</h3> <p><a href="http://slashdot.org/">Slashdot.org</a> has been doing comments and online reputation longer than almost anyone else. They have a system of karma and users above a certain karma get to vote on comments and categorize them as "Insightful," "Funny" or other descriptive terms. They then hide comments below a certain threshold by default and let visitors see comments below a threshold if they want.</p> <h3>Digg - Vote on comments, Alternate layouts</h3> <p><a href="http://digg.com">Digg</a> also has voting on comments and then will hide comments with a low ranking by default. It then can show comments threaded, by oldest/newest, by most popular or most controversial. In the default threaded view Digg also will show "6 replies, best has 18 diggs" to give you an indication of the level of quality of the conversation inside of a thread.</p> <p><img src="http://growingventuresolutions.com/gvsfiles/digg_comments.jpg" /></p> http://growingventuresolutions.com/blog/modes-comment-threading-high-interaction-sites#comments comments interaction design Thu, 16 Apr 2009 20:13:14 +0000 Greg 427 at http://growingventuresolutions.com